

For a constant physical reminder, you can try taping a note to your screen telling you to not pick up the relic.Slow down! Take a few extra seconds in each event and after each fight to remind yourself not to take relics, and about your card choices and how they will be affected by not having any more energy or relics in the future.To help with the muscle memory issue of automatically picking up relics, here are some suggestions: Even if you accidentally pick up Golden Idol, it may be faster to start over than to complete the run and hope for the right event in act 3. Golden Idol: It is possible to remove Golden Idol in act 3 if the Moai Head event appears, but it is much better to simply avoid taking the relic in the first place.Usually the correct choice here is the Act 1 boss fight, and then to skip the rare relic when it is offered.
#SLAY THE SPIRE SEEDS ARE WRONG UPGRADE#


Of course, given my background, I will include ways to take advantage of exploits or weird game quirks to more easily set up the achievements. This is a topic I’ve put some thought into, as one of the few people to run the “all achievements” speedrunning category for this game in the past. To avoid having to respond individually to all of these requests, I decided to try to give my thoughts on the most efficient ways to obtain each one.

So if you're playing to maximize win-rate instead of forcing a particular deck to happen, the opportunity to craft a Claw deck is really just in Act 1 where Claw is a decent pick since most cards are better than skipping so that you can get past A1 elites, and unless those early picks are claw synergistic (and they often aren't as explained above), then you've likely accumulated a bunch of anti-Claw cards making it less likely you'd want to take Claw for the rest of the run and so the possibility of a Claw deck coalescing from winrate optimization play instead of archetype-forcing isn't that high.Practically every day, I see people ask for advice on a few of the achievements in Slay the Spire. If Claw isn't given enough scaling momentum then it's a low value card draw that slows down your deck's ability to burst, block, or scale from orbs. If a card offered to you isn't claw, and doesn't draw cards (particularly 0-cost cards), it slows Claw scaling down. IMO, the meme isn't so much that it doesn't work (it clearly does as the daily climb shows), but that it's often a trap card outside of act 1 because it's anti-synergistic with most of the card pool.
