
A campfire kit requires three wood and you can walk up to pretty much any tree and get an unlimited supply of wood, three units at a time, a few seconds apiece. Basics can be fashioned from leather, cloth, wood, and iron scraps that are plentiful enough to find.

Gathering components is relatively painless, especially for rudimentary items. Sleeping allows a combination of rest, guarding for ambushes, and automatically repairing equipped gear, which is a nice touch. Food can be prepared, potions brewed, cold or hot weather gear can be equipped, water can be scrounged from a variety of places and then boiled to eliminate the chance for complications.

Cold and heat need to be managed, as do hunger, exhaustion, thirst, as well as poisoning, indigestion, and disease, although many of these are avoidable through sufficient preparation, or are quickly remedied. How all these elements coalesce is a bit more complicated, however, as we'll see below.įrom the beginning, Outward reminds you of its survival underpinnings, subjecting the more incautious players to a health-sapping infection and ushering you into the first main location, where you'll learn some of the basics of survival and gear. It also sports local and online cooperative multiplayer. There are ample crafting opportunities, RPG-style character building, strange locations to see, and three different main quest paths.

Outward is a survival-orientated, third-person action-adventure, emphasising exploration and timely quest completion, with deliberately different approaches to fantasy game tropes and some fresh world-building.
